Hangman Lab
Accessibility
We want every student to be able to play, including students who use a keyboard only, a screen reader, a switch device or a tablet. This page says what the site does today and where it still falls short.
Playing with a keyboard
- Type any letter to guess it. You never need a mouse.
- Press Enter after a round to start the next word, and ? for a hint.
- Every on-screen key, difficulty button and action is a real button you can reach with Tab, with a visible focus outline.
Screen readers
- After each guess the game announces the result, for example "Yes, 2 Es" or "No Q. 5 wrong guesses left".
- The puzzle has a text description that reads out the revealed letters and blanks, and how many letters are still hidden.
- The drawing is described as an image; you don't need to see it to know how many guesses are left, which is shown as a number.
Touch screens and small screens
The letter keys are large enough to tap on a phone, and the layout fits screens down to 320 pixels wide without sideways scrolling. Tapping a key never zooms the page.
Motion, color and text
- If your device asks for reduced motion, the letter animation is switched off.
- Right and wrong guesses are shown by more than color: a wrong letter is also struck through and listed under "Misses".
- Body text uses Lexend, a typeface designed for reading ease, at a comfortable default size, and the page zooms to 200% without losing content.
Printables
Worksheets use large, high-contrast letters and blanks, and every printable has a separate answer key. If a student needs a larger print size, the printable maker lets you put fewer, longer words on a page.
Known gaps
The share link tools and the solver are newer and haven't had the same testing with screen readers as the main game. If something doesn't work for you, please tell us what you were using and we'll fix it.